Exploring Engineering and Design Quarter Two
- To familiarize students with how people of all times and places have increased their capability by innovating and inventing.
- To familiarize students with important inventors, inventions, and their innovations.
- To create awareness that technologies, no matter how useful, have intended and unintended consequences that can pose ethical, economic, political, or cultural issues.
- To familiarize students with the core concepts of technology and the relationship of those concepts to invention and innovation.
- To create awareness that all parts of a system are interdependent and that a malfunction of one part affects the function and quality of a system as a whole.
- To create awareness that technologies have intended and unintended consequences that can pose ethical, economical, political, or cultural issues.
- To familiarize students with the design process as a creative planning tool.
- To familiarize students with the impact of criteria and constraints on a design.
Lesson One: Inventing 101
Big Idea: Invention and innovation are creative ways to turn ideas into real things.
- People of all times and all places have increased their capability by innovating and inventing.
- The development of technology is a human activity and is the result of individual or collective needs and the ability to be creative.
- Invention requires patience and creativity.
- Technology is closely linked to creativity, which has resulted in innovation.
- Invention is a process of turning ideas and imagination into devices and systems.
- Innovation is the process of modifying an existing product or system to improve it.
- Innovation often involves decreasing the overall capabilities of a product or system in order to increase its ability to perform a more narrow or specific task very efficiently. This process is called specialization of function.
- New products and systems can be developed to solve problems or to help do things that could not be done without the help of technology.